![]() It would be so much nicer of Animate did this. Why don't I just use my other GIF Animator? Because doing so would involve another tedious step: I would have to save the GIF from Animator, then load it into my other GIF Animator, and then delete the superfluous frames, then set a slower frame rate on the remaining frames. There doesn't appear to be a way to do this in Adobe Animate. How did I determine this? I tried chopping out, all but one frame, in each of the places in the animation, where nothing changes, and the files size shrank by a factor of 6!!Īm I missing some optimization setting, or is this just a limitation of the software?Īnother thing I can do in this other GIF Animation program I own is: Set individual frame rates for frames in the animation. In other words, the Export utility is not collapsing these frames, to conserve file space. In my search for ways to reduce this file size I discovered that all those frames where nothing changes are NOT being optimized. However, for anyone who might be using this topic for research, I was able to Use the Arrow tool to Select the first frame that I had inserted>Edit>Copy>Edit>Select All>Edit>Propagate Paste> hold down Ctrl and drag the image into all frames, Ctrl must be released before the mouse button is released or the copied images wont 'stick'. When I export this as an Animated GIF the file size is rather large. I did it this way, because, apparently, an Adobe Animate GIF animation can have only one frame rate - even though it's possible to set varying frame rates in an animated GIF. ![]() An animation I did, starts with 16 frames of the exact same image.
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